Reclaim is great when multiple people are suffering, but if it's just the Flag who needs attention (which will typically happen after you've done a round of punish DoTs), sky-rocketting that DoT with a massive extra stack while self-healing is very handy - the fact it hits harder than punish is just an added bonus, and if he's low enough to use it, he'll also gain +stats due to being low-health, which can make for some pretty whopping impact damage by itself at times, especially if it crits. Originally posted by RopeDrink:People seem to forget that Exanguinate is less about raw impact damage and more about healing yourself while lashing out a tremendous DoT. The only time he died was thanks to me making a hasty decision on the 400+ wave vs Swine God who combo'd him twice, but by then I was on auto-pilot ready to quit anyway as I only wanted to bust 300 kills. Naturally a lot of people won't appreciate -MaxHP trinkets on a Flag but it worked for me - the lower his max HP, the easier he reaches danger threshold and self-buffs himself/gets to use his other abilities. People seem to forget that Exanguinate is less about raw impact damage and more about healing yourself while lashing out a tremendous DoT. Endure replaced with Reclaim for boss-fights. My very last endless run before I quit the game (440) involved a front-line Flag with GShard (CC) and his CoM trinket along with Punish, RoS (for non-boss waves), Exang and Endure (seeing as he was an off stress-healer).
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